

Sweeping up dust also fills up your Combo Gauge, and once full, the player can execute an Area Attack maneuver that will clean any surfaces or enemies in the vicinity. Heavy attacks can also be used to knock the filth off an enemy and project it onto another surface, giving the player an opportunity to get a quick foothold and double jump to safety. Heavy attacks can deal more damage, especially to larger enemy types, but they leave the player vulnerable for a moment.

During long jumps over pits, when the player strikes an enemy in mid-air, they can jump immediately afterwards, allowing them to cheat death for at a least few minutes. With light attacks, the player can strike the enemy multiple times in rapid succession, which is very useful for keeping quick enemies at bay. Similar to the double jump and dash, heavy and light attacks have a wide variety of applications. Your character also has two different attacks: one heavy, one light. You can run and climb on almost any surface, and while in mid-air can also perform either a second jump or a dash move. Right from the first tutorial, you are given access to the entire arsenal of moves for your character. Utilizing all of your dust-busting capabilities is the key to success in Dustforce. The laboratory areas have you crossing a multitude of sections, from cold and sterile research facilities to the electrical hazards and angular hallways of the server rooms. Within the forest areas, you can find dry and windy mountain summits along with the rolling green hills filled with woodland creatures both big and small. The Nexus seamlessly blends all of the visual themes found in the game into one large area for you to explore. The Nexus, the game’s central hub, is the ultimate example of this. These are the little touches that add a sense of life and charm to your world.Īt first, sweeping your way through four different environment types doesn’t sounds like a whole lot of variety, but the amount of visual diversity found in these levels, along with their intricate designs, gives the player varied avenues to explore.

Upon moving closer to inspect the tree, a small firefly started to buzz around and illuminate it. As I explored further, running past old ruins and the helpful forest folk, I had found a lone tree at the bottom of a pit. One moment that sticks out the most for me was during a trek past a wooded area where it was quickly becoming dusk and I had made it into the caverns. It’s the small touches of detail and care put into Dustforce that really got my attention not in just the characters and animations but also in the environments.
